//==============================================================================
// Archer Chinese_Anim.txt
//==============================================================================

import bow_chinese_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
            Visual archer c bowman head standard
         }
      }
      set hotspot
      {
         version
         {
            Visual archer c bowman head copper
         }
      }
      set hotspot
      {
         version
         {
            Visual archer c bowman head bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual archer c bowman head iron
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
			TechLogic none/Medium Archers/Heavy Archers/Champion Archers
			set hotspot
			{
				version
				{
					Visual Archer C Bowman_idleA
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer C Bowman_idleA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Copper
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer C Bowman_idleA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Bronze
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer C Bowman_idleA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Iron
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
				}
			}
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
			TechLogic none/Medium Archers/Heavy Archers/Champion Archers
			set hotspot
			{
				version
				{
					Visual Archer C Bowman_boredA
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer C Bowman_boredA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Copper
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer C Bowman_boredA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Bronze
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer C Bowman_boredA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Iron
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
				}
			}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
			TechLogic none/Medium Archers/Heavy Archers/Champion Archers
			set hotspot
			{
				version
				{
					Visual Archer C Bowman_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer C Bowman_walkA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer C Bowman_walkA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Archer C Bowman_walkA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.15 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
				}
			}
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
					Visual Archer C Bowman_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
					Visual Archer C Bowman_attackA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
					Visual Archer C Bowman_attackA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
					Visual Archer C Bowman_attackA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
					Visual Archer C Bowman_flailA
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
					Visual Archer C Bowman_flailA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Copper
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
					Visual Archer C Bowman_flailA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Bronze
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
					Visual Archer C Bowman_flailA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Iron
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
					Visual Archer C Bowman_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
					Visual Archer C Bowman_deathA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
					Visual Archer C Bowman_deathA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
          }
      }
      set hotspot
      {
         version
         {
					Visual Archer C Bowman_deathA
					ReplaceTexture Archer C Bowman Standard/Archer C Bowman Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
					connect RESERVED1 BowArm hotspot
					connect RESERVED2 BowArm hotspot
					connect LeftHand BowHandle hotspot
					Connect TopOfHead Head hotspot
         }
      }
   }
}
